bh_keysOnX
This is a little animation workflow tool I wrote to make it faster to time things out. Just select a range of keys and press a button to put them on 'ones', 'twos' etc. The idea behind this is to keep...
View ArticleWalkcycle Buddy V2
Here's a script for Cinema 4D that mirrors the pose of two controllers to make setting up walkcycles quicker. New Feature added 02-05-2012 - I've rewritten it in Python and it will now support Userdata...
View ArticleIKFK Pose Matching tool for Cinema 4D
Just a little rigging/scripting demo. A client of mine needed a simple way of switching from IK to FK and back while maintaining the same pose. This is something pretty standard in many Maya rigs but...
View Articlebh_keyTools demo
Here are a couple of Python scripts that allow you to work faster in Cinemas F-Curve editor.'bh_scaleKeys' allows you to scale FCurves more interactively while 'bh_fadeKeys4D' gives you a very fast...
View Articlebh_smoothKeys_Wip
Working on a modification of my 'fadeKeys' script that allows the user to quickly smooth FCurves, this could be very useful for cleaning up mocap animation for example as that generally has a lot of...
View ArticleAutoTangent Script For Cinema 4D
This is a preview of a script I'm working on, it's an adaptation of Michael Comets 'AutoTangent' script for Maya and I'm converting it to Python and making it work with Cinema 4D's animation curves....
View ArticleBrian Horgan iAnimate WS3 Reel
A compilation of the shots I animated while studying at iAnimate earlier this year. The first 3 shots were my assignments for the classes and the Laban Study piece was an extra project I did inspired...
View Articlebh_timelineMarkers
A MEL tool I wrote for Maya to make it easier to navigate animation scenes. Essentially it allows you to create bookmarks for specific frames in the timeline and quickly jump between them, like the...
View ArticleBeaverTestAnimSequence230712
An animation test I did for Design for Life studios here in Dublin.Starting from a model of the character the studio sent me as a Cinema 4D file I went to ZBrush where I made some adjustments to the...
View ArticleexportAnimatedPaint ZScript
The first script I've written for ZBrush. This takes advantage of the new undo history function in ZBrush 4R4 and could be used for creating animated texture maps for 3D models in a 3D environment....
View ArticleTreeCarving Animation test with ExportAnimatedPaint script for ZBrush
A simple test of my 'exportAnimatedPaint' script I wrote for ZBrush.(vimeo.com/46554661) The drawing here was animated inside ZBrush simply by creating each stroke with Undo History switched on. Then I...
View ArticleAnimMeshExportZScriptTest
A little test of a script I wrote for ZBrush that allows exporting of the modeling history in ZBrush 4R4 as an OBJ sequence. I then loaded the resulting meshes into Cinema 4D where they could be...
View ArticleAlembic in Cinema 4D R14
A quick demo showing the Alembic importer in action in C4D R14. A really great addition in my opinion as it now means animation data can be shared between different packages much more easily than in...
View ArticleC4D R14 - Alembic Mograph Baking
A very short video showing that in Cinema 4D R14 it's now possible to cache a mograph cloner using Alembic and then import that to another application, Maya 2013 in this case. The caches can also be...
View ArticleAutomatic Stork - Cinema 4D Xpresso Rig
A rig I created for TheDanse.com. It's always nice as a rigger when a client asks for something a little more unusual that allows for a bit of out of the box thinking to create it. This has a...
View ArticlebhGhost - new onion skinning/ghosting tool for Maya
I was watching a recording of a live lecture with Jason Ryan (Dreamworks/iAnimate) when a student asked him if he used ghosting when animating in 3D. He mentioned a couple of reasons why he usually...
View ArticlebhGhost Tutorial
Here's a video showing the new features I've added to my bhGhost tool (original short video here vimeo.com/49638174) and showing some typical workflows and uses of it. UPDATE December 2012 - I've added...
View ArticlebhGhost - Update 1-05
A small update to my ghosting tool. I got an email from Sean McLaughlin (formerly an animator at DreamWorks, currently teaching at Ringling College, Florida) saying that he really likes the the tool...
View Articlebh weightBlockTool
A tool I'm working on for very quickly blocking in solid weighting for character rigs. Using it you can work in Poly, Edge or Vertex mode, simply select parts of the mesh and the list automatically...
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