The first script I've written for ZBrush. This takes advantage of the new undo history function in ZBrush 4R4 and could be used for creating animated texture maps for 3D models in a 3D environment. Essentially each stroke made while painting will get exported as a frame of an image sequence and could then be applied to animated meshes in an animation package like C4D or Maya.
This particular example just shows it in use on a flat plane but of course this could be used with any mesh with a UV map on it. The resulting image sequences could also be used as animated masks to create a wide variety of effects
See an example of this in use combined with After Effects here - vimeo.com/46586947
Cast:Brian Horgan
Tags:ZBrush, Zbrush 4R4, ZScript, graphite9, Brian Horgan, animation and textures