This is a preview of a script I'm working on, it's an adaptation of Michael Comets 'AutoTangent' script for Maya and I'm converting it to Python and making it work with Cinema 4D's animation curves. The purpose of this is to dramatically speed up the curve polishing process. It won't give perfect results (neither does the original) but will give a much better result in most cases than Cinemas built-in auto tangents.
Cast:Brian Horgan
Tags:c4d, Cinema4d, Maxon, animation, character, Python, scripting, graphite9, keyframes, tangents and curves