Georgeous George bh_cycleTools Blocking Demo Timelapse
I bought this rig today and took it for a test, I blocked out a progressive walk cycle using my bh_cycleTools toolset (currently in development) in about 25 minutes real time. In a separate pass later...
View ArticleConverting a Progressive Walkcycle into an In-Place one to work with bh_pathAnim
A quick video showing how I would convert a progressive walkcycle into an in-place or treadmill style cycle so that it can be used with a path system like bh_pathAnim.Tags:animation, mel, walk, cycle,...
View Articlebh_cycleTools Quick Demo - Changing Stride Length Interactively
Quick demo of one of the features of my forthcoming 'cycleTools' tool set. It's pretty fun to use this on different curves in the rig and push and pull things to see what looks good for the...
View Articlebh_cycleTools Quick Demo - Inverting and Scaling Curves Interactively
Another quick demo of the keyframe tools in my forthcoming 'cycleTools' toolset. The goal of these is to allow animators to play around with their animation in a fun, interactive way and experiment...
View ArticleA Simple way to approach Overlap in an Arm
A quick tip on blocking out overlap in an arm I made for my animation students.Tags:animation, maya, overlap and follow through
View ArticleAnimating Overlap in a Wrist
Another animation demo I made for my students, this time showing me doing a straight-ahead pass on a wrist.Tags:maya, cg, animation, workflow, 3d, demo and tutorial
View Articlebh_cycleTools Baker Tool Demo
A quick demo of one of the additional tools built into my forthcoming 'bh_cycleTools' tool set. This has some options to work with Scene Time Warps in Maya which help you very quickly apply the...
View Articlebh_cycleTools Offsetting Animation Loop to Polish Spacing
Another workflow idea I'm experimenting with to make it easier to polish quadruped walkcycles. You can do these steps with vanilla Maya but cycleTools makes it a little faster.The cat rig is from...
View ArticleKunoichi RunTest_050520
My favorite way to learn a new rig is to animate a walk or run cycle with it. Planning a longer shot with this character so took it for a spin first with this run cycle. Rig by Kiel Figgins.Tags:run,...
View ArticleAdjusting Dense Animation Data using bh Tools
Often you need to make broad changes to animation when it's already pretty key-heavy, particularly if you animate for VFX or block in a detailed way to live action reference. My forthcoming tool set...
View ArticleBrian Horgan Sputnik Reel
Shots I animated on the movie Sputnik. Thanks to the director, my supervisors, colleagues and all at Main Road Post. Original score by Oleg Karpachev.Tags:animation, reel, creature, movie, sputnik,...
View ArticleKunoichi Hero Intro
My take on an Overwatch-style Hero Intro. Had a lot of fun working on this, first time rendering in Unreal Engine. Rig by Kiel Figgins.Tags:unreal engine, overwatch, maya, rig, character, animation,...
View ArticleUnreal Engine - 1st 3rd Person Locomotion System Test
Personal project to learn the basics of setting up a 3rd person locomotion system from scratch in Unreal Engine. Lots to add and improve on but I learned a lot building it and really enjoyed the...
View ArticleUsing bh_aimTools for Weapon Aim : Maya to Unreal tip
Here's a quick video showing how I use bh_aimTools in Maya to help control how much weapons inherit animation from the body for game animation in Unreal Engine. Aim Tools is available here -...
View Articlebh_bakeAnimLayers_BetaPreview
A quick look at a tool I'm wrote that adds a 'smarter bake' to Maya when dealing with animation layers. Still in Beta so not ready for release yet.
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