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Adjusting Dense Animation Data using bh Tools

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Often you need to make broad changes to animation when it's already pretty key-heavy, particularly if you animate for VFX or block in a detailed way to live action reference. My forthcoming tool set 'bh_cycleTools' has some tools I like to use that help me deal with this in a simple and predictable way.

The rig in the video is from Kiel Figgins.

Tags:tools, maya, mel, animation, vfx, keyframes, mocap, reference and samurai


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