I needed a test character to brush up on the animation workflow between Maya and the latest version of the Unity game engine so I made this fun little guy. I modeled, uv mapped, textured, rigged and animated 3 simple cycles in about 2 hours total. Tools used were ZBrush, Headus UV Layout and Maya.
Cast:Brian Horgan
Tags:3d, cg, animation, character animation, spider, cat, maya, rigging, zremesher, unity, headus uv layout, low poly, game engine and zbrush