A tool I'm working on that allows you to export skin weights from Maya to C4D in a way that Cinema R14/R15 can read. After selecting a mesh and running the script Maya saves out a text file that Cinema can read and import the weights from.
Cast:Brian Horgan
Tags:maya, c4d, cinema4d, weights, weighting, skinning, rigging, export, mel, character rigging, Brian Horgan and graphite9