I'm learning about the Mecanim system in the Unity game engine and I put this test project together to try out using blend trees and scripting to switch between different animations like walk, run, idle, jump, walk+turn etc driven by user input.
All modeling, rigging and animation here created by me.
Cast:Brian Horgan
Tags:unity, game engine, mecanim, scripting, maya, cg, 3d, animation, character animation, rigging and brian horgan