Quantcast
Channel: Vimeo / Brian Horgan’s videos
Browsing all 299 articles
Browse latest View live

bh_waveIt : Beta Preview

bh_waveIt is a new animation tool I'm working on which speeds up the process of blocking in simple wave motion for things like tails, capes and anything else that might need it. I'm currently testing...

View Article


bh_WaveIt : Quickstart

Now available here : gum.co/ZzQjL bh_waveIt is a new animation tool for Maya which speeds up the process of blocking in simple wave motion for things like tails, capes and anything else that might need...

View Article


bh_waveIt : QuickTip - Polishing Animation Cycles

Now available here : gum.co/ZzQjL bh_waveIt is a new animation tool for Maya which speeds up the process of blocking in simple wave motion for things like tails, capes and anything else that might need...

View Article

bh_waveIt : Workflow Demo - Cape

Now available here :gum.co/ZzQjL bh_waveIt is a new animation tool for Maya which speeds up the process of blocking in simple wave motion for things like tails, capes and anything else that might need...

View Article

bh_waveIt : Advanced Settings

Now available here :gum.co/ZzQjL bh_waveIt is a new animation tool for Maya which speeds up the process of blocking in simple wave motion for things like tails, capes and anything else that might need...

View Article


bh_pathAnim : Update 1.42

bh_pathAnim is available here : gumroad.com/l/SBUCXVersion 1.42 is a free update for all existing pathAnim owners. This short video goes through the latest fixes and improvements to the tool.Cast:Brian...

View Article

Heavy Walk Blocking pass 1

Having some fun working on a weighty walk with this great new rig from Kiel Figgins. The character has an upper body too but focusing on the lower half for now :)Cast:Brian Horgan and Kiel...

View Article

I Scream

Cartoony test with the MNPR plugin.More details about the plugin here - vimeo.com/274818189Cast:Brian HorganTags:cartoon, dennis, animation, mnpr, rig, maya, non realistic, render, ianimate, brian...

View Article


FK : Arcs For Free ?

A lot of beginner animators wonder about when to use IK or FK. Often experienced animators tell them something like 'With FK you get arcs for free'. But what does that actually mean? Here's a clip from...

View Article


Horizon Zero Ostrich Wip

Trying something a little different here - instead of a quick test or a finished piece this is a homage/parody short I've been working on for a while that's still a work-in-progress. I'll be addressing...

View Article

Deadpool Dances his Face Off

Another silly test with my favorite character.. this was the first shot I finished live on Twitch. Rig from Kiel Figgins.Cast:Brian Horgan and Kiel FigginsTags:animation, maya, deadpool, animation reel...

View Article

Maya 2019 Animation Caching

Maya 2019 is the best new version for Animators in years. Here's a quick look at the standout feature.Cast:Brian HorganTags:maya, beta, animation, demo, 2019, caching, character, ca, 3d, speed and...

View Article

Adventurer Pushed Run

I animated a run cycle with this character a couple of years back, today I did a new one live on Twitch where I tried to approach it in a more pushed style, with more cartoony spacing. If you'd like to...

View Article


Translating Runcycle Forward and Fixing Foot Slip

Here's a clip from a recent live Twitch stream where I show how I like to translate a cycling run forward in space and fix foot slip. See me animate live and more videos like this on my Twitch channel...

View Article

bh_aimTools Quick Demo 1

I've finished the first pass at my new tool 'bh_aimTools' which aims (!) to provide a simple workflow for animating FK controls with aim targets and baking animation to and from them easily. On to...

View Article


Jeeves Walk test

Finished this walk cycle test on Twitch while testing a new animation tool and did a quick render of it in Redshift. The Jeeves rig is from ianimate.Cast:Brian HorganTags:ianimate, maya, 3d, jeeves,...

View Article

Iron Giant Cartoony Walk Test

Animated this live on Twitch today, it was a fun test of pushing a walk in a more cartoony direction. I deliberately kept the front foot off the ground on the 'contact' pose while blocking it out which...

View Article


Cat vs Robot

Had a lot of fun animating this one! A test to try to push my animation style in a more snappy direction. Iron Giant rig by Alex Salmar. Leopard skeleton model by Florian Croquet, rigged by me. Thanks...

View Article

bh_aimTools Workflow Demo

bh_aimTools is a new animation tool I've created for Maya that simplifies the process of setting up aim controllers to give alternate ways of interacting with character rigs. I'll be releasing it next...

View Article

bh_aimTools Launch Video

Now available here : gumroad.com/l/bh_aimToolsbh_aimTools is a new animation tool I've created for Maya, inspired by the workflow demos of Richard Lico. It streamlines the process of using aim targets...

View Article
Browsing all 299 articles
Browse latest View live