bh_waveIt : Beta Preview
bh_waveIt is a new animation tool I'm working on which speeds up the process of blocking in simple wave motion for things like tails, capes and anything else that might need it. I'm currently testing...
View Articlebh_WaveIt : Quickstart
Now available here : gum.co/ZzQjL bh_waveIt is a new animation tool for Maya which speeds up the process of blocking in simple wave motion for things like tails, capes and anything else that might need...
View Articlebh_waveIt : QuickTip - Polishing Animation Cycles
Now available here : gum.co/ZzQjL bh_waveIt is a new animation tool for Maya which speeds up the process of blocking in simple wave motion for things like tails, capes and anything else that might need...
View Articlebh_waveIt : Workflow Demo - Cape
Now available here :gum.co/ZzQjL bh_waveIt is a new animation tool for Maya which speeds up the process of blocking in simple wave motion for things like tails, capes and anything else that might need...
View Articlebh_waveIt : Advanced Settings
Now available here :gum.co/ZzQjL bh_waveIt is a new animation tool for Maya which speeds up the process of blocking in simple wave motion for things like tails, capes and anything else that might need...
View Articlebh_pathAnim : Update 1.42
bh_pathAnim is available here : gumroad.com/l/SBUCXVersion 1.42 is a free update for all existing pathAnim owners. This short video goes through the latest fixes and improvements to the tool.Cast:Brian...
View ArticleHeavy Walk Blocking pass 1
Having some fun working on a weighty walk with this great new rig from Kiel Figgins. The character has an upper body too but focusing on the lower half for now :)Cast:Brian Horgan and Kiel...
View ArticleI Scream
Cartoony test with the MNPR plugin.More details about the plugin here - vimeo.com/274818189Cast:Brian HorganTags:cartoon, dennis, animation, mnpr, rig, maya, non realistic, render, ianimate, brian...
View ArticleFK : Arcs For Free ?
A lot of beginner animators wonder about when to use IK or FK. Often experienced animators tell them something like 'With FK you get arcs for free'. But what does that actually mean? Here's a clip from...
View ArticleHorizon Zero Ostrich Wip
Trying something a little different here - instead of a quick test or a finished piece this is a homage/parody short I've been working on for a while that's still a work-in-progress. I'll be addressing...
View ArticleDeadpool Dances his Face Off
Another silly test with my favorite character.. this was the first shot I finished live on Twitch. Rig from Kiel Figgins.Cast:Brian Horgan and Kiel FigginsTags:animation, maya, deadpool, animation reel...
View ArticleMaya 2019 Animation Caching
Maya 2019 is the best new version for Animators in years. Here's a quick look at the standout feature.Cast:Brian HorganTags:maya, beta, animation, demo, 2019, caching, character, ca, 3d, speed and...
View ArticleAdventurer Pushed Run
I animated a run cycle with this character a couple of years back, today I did a new one live on Twitch where I tried to approach it in a more pushed style, with more cartoony spacing. If you'd like to...
View ArticleTranslating Runcycle Forward and Fixing Foot Slip
Here's a clip from a recent live Twitch stream where I show how I like to translate a cycling run forward in space and fix foot slip. See me animate live and more videos like this on my Twitch channel...
View Articlebh_aimTools Quick Demo 1
I've finished the first pass at my new tool 'bh_aimTools' which aims (!) to provide a simple workflow for animating FK controls with aim targets and baking animation to and from them easily. On to...
View ArticleJeeves Walk test
Finished this walk cycle test on Twitch while testing a new animation tool and did a quick render of it in Redshift. The Jeeves rig is from ianimate.Cast:Brian HorganTags:ianimate, maya, 3d, jeeves,...
View ArticleIron Giant Cartoony Walk Test
Animated this live on Twitch today, it was a fun test of pushing a walk in a more cartoony direction. I deliberately kept the front foot off the ground on the 'contact' pose while blocking it out which...
View ArticleCat vs Robot
Had a lot of fun animating this one! A test to try to push my animation style in a more snappy direction. Iron Giant rig by Alex Salmar. Leopard skeleton model by Florian Croquet, rigged by me. Thanks...
View Articlebh_aimTools Workflow Demo
bh_aimTools is a new animation tool I've created for Maya that simplifies the process of setting up aim controllers to give alternate ways of interacting with character rigs. I'll be releasing it next...
View Articlebh_aimTools Launch Video
Now available here : gumroad.com/l/bh_aimToolsbh_aimTools is a new animation tool I've created for Maya, inspired by the workflow demos of Richard Lico. It streamlines the process of using aim targets...
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