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Spidercat - the game?

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I started learning the Mecanim system in the Unity game engine for animation blending and was having fun with that so I kept going to see if I could create something resembling a game.

I started with a character I created in ZBrush/Maya and then added music, sound effects and a simple scoring system. This is my first experience with scripting in C# but it looks a lot like MEL to me so not too alien and the tutorials on the Unity site got me up to speed with the basics. The music is a rough track I recorded a while back that seemed to suit the mood.

Still lots of bugs to iron out before I'd call this a proper game, but the learning curve with Unity seems pretty gentle and it's a lot of fun to be able to interact with your animations like this so I'll probably work some more on this. Definitely needs more mice to catch as I'm getting too fast at getting to the first one now :)

You can play this test version in your web browser on my website here - graphite9.com/spidercatBuild1Web/spidercatBuild1Web.html

Cast:Brian Horgan

Tags:unity, game engine, mecanim, scripting, maya, cg, 3d, animation, character animation, rigging, brian horgan and graphite9


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