I'm testing my new path animation tool a lot at the moment before releasing it. To do this I've done several quick tests with different rigs. I thought I'd make a video while working on this one to demonstrate a workflow I like to use to add variation to the animation and remove foot slip. Everything here started as a 17 frame run-cycle which I attached to the path tool. I'll have more videos soon demonstrating the path animation tool workflow from start to finish.
Cast:Brian Horgan
Tags:animation, maya, tool, path, bh_pathAnim, mel, dinosaur, animation test, velociraptor, brian horgan and graphite9