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Georgeous George bh_cycleTools Blocking Demo Timelapse

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I bought this rig today and took it for a test, I blocked out a progressive walk cycle using my bh_cycleTools toolset (currently in development) in about 25 minutes real time. In a separate pass later I added some details and in-betweens. Really like the rig, will definitely do more with it.

Tags:animation, georgeous george, horse, gaits, quadruped, tools, mel, maya, cg and 3d


Converting a Progressive Walkcycle into an In-Place one to work with bh_pathAnim

bh_cycleTools Quick Demo - Changing Stride Length Interactively

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Quick demo of one of the features of my forthcoming 'cycleTools' tool set. It's pretty fun to use this on different curves in the rig and push and pull things to see what looks good for the character.

Tags:script, maya, walkcycle, mel and tools

bh_cycleTools Quick Demo - Inverting and Scaling Curves Interactively

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Another quick demo of the keyframe tools in my forthcoming 'cycleTools' toolset. The goal of these is to allow animators to play around with their animation in a fun, interactive way and experiment freely with it.

Tags:cycle, mel, tools, walkcycle, bh and maya

A Simple way to approach Overlap in an Arm

Animating Overlap in a Wrist

bh_cycleTools Baker Tool Demo

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A quick demo of one of the additional tools built into my forthcoming 'bh_cycleTools' tool set. This has some options to work with Scene Time Warps in Maya which help you very quickly apply the workaround I detailed in this video a while back without taking any additional manual steps - vimeo.com/233770243

The rig in the video is from TurongCGArtist.

Tags:maya, bake, tools, animation, cycle, mel, script, bh, demo, timewarp and cg

bh_cycleTools Offsetting Animation Loop to Polish Spacing

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Another workflow idea I'm experimenting with to make it easier to polish quadruped walkcycles. You can do these steps with vanilla Maya but cycleTools makes it a little faster.

The cat rig is from TurongCGArtist

Tags:animation, mel, tools, maya, quadruped and walk cycle


Kunoichi RunTest_050520

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My favorite way to learn a new rig is to animate a walk or run cycle with it. Planning a longer shot with this character so took it for a spin first with this run cycle. Rig by Kiel Figgins.

Tags:run, runcycle, maya, cg, cycleTools and animation

Adjusting Dense Animation Data using bh Tools

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Often you need to make broad changes to animation when it's already pretty key-heavy, particularly if you animate for VFX or block in a detailed way to live action reference. My forthcoming tool set 'bh_cycleTools' has some tools I like to use that help me deal with this in a simple and predictable way.

The rig in the video is from Kiel Figgins.

Tags:tools, maya, mel, animation, vfx, keyframes, mocap, reference and samurai

Brian Horgan Sputnik Reel

Kunoichi Hero Intro

Unreal Engine - 1st 3rd Person Locomotion System Test

Using bh_aimTools for Weapon Aim : Maya to Unreal tip

bh_bakeAnimLayers_BetaPreview

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A quick look at a tool I'm wrote that adds a 'smarter bake' to Maya when dealing with animation layers. Still in Beta so not ready for release yet.


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