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bhGhost Smooth Mode

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Another update I'm working on for bhGhost. These days with OpenSubdiv and Maya 2016 getting faster at handling rigs it's nice to work with the characters smoothed in the viewport. The current version of bhGhost wouldn't give you very accurate ghosts in that situation though so I've added a new 'smooth mode' which improves that.

Cast:Brian Horgan

Tags:maya, bhGhost, mel, onion-skinning, ghosting, animation, character, outlines and toon


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