A look at how the FootRoll attribute on IK leg controls can sometimes trip us up when animating walks and runs.. and an alternative approach which can give cleaner results in some cases. I also demonstrate how I like to clean things up to remove the dreaded knee pop.
Cast:Brian Horgan
Tags:maya, character, IK, animation, animating, character animation, footroll, brian horgan, rigging, cg, graphite9, student reel, 3d, tutorial, bhGhost, lesson and ghosting